Tuesday, April 23, 2013

What is your Character's Wish-Song? Jacob Krueger!

http://www.writeyourscreenplay.com

I recently saw a trailer for the upcoming film version of Les Miserables—a series of evocative images from the film, underscored by Fantine’s tear-inducing musical theme:  I Dreamed a Dream.

Yeah, I found myself emotionally moved by a promotional trailer.
 
But more importantly, I found myself thinking about the power of a wish-song to provide an emotional structure for your character’s journey, even if you’re not writing a musical.
 
In musicals, it’s easy to connect with a character’s wish-song, because they tend to sing it right at us:
 
In The Wizard of Oz, Dorothy sings of escaping to a better place, “Somewhere Over The Rainbow.”
 
In Fiddler on The Roof, Tevya sings his dream of an easier life, “If I Were A Rich Man.”
 
In the prologue of Into The Woods the entire cast sings of the things they wish for “more than life… more than anything”.
 
And in the most twisted wish-song of all, Sweeney Todd and the Judge sing their dark longings for love and revenge in Pretty Women.
 
These wish-songs not only become the musical themes for these characters, they also provide a powerful drive to their journeys, and a way for the writer to attack them at their most vulnerable places.

As writers, we discover the wishes to grant our characters, and the wishes to take away, in order to force them to undergo profound changes.
 
In Dorothy’s case, she gets exactly what she wished for, only to discover that “there’s no place like home.
 
Tevya will not only lose the opportunity for an easier life, but also his daughters, his family’s traditions, and the town he calls home.
 
Each character in Into The Woods will gain and lose their one true wish.
 
And Sweeney Todd’s revenge against the Judge will ultimately cost him both his daughter and the one woman he truly loved.
 
In musicals, characters sing their wish songs in music and lyrics.  But in traditional narrative films, characters have wish songs as well.  They sing them through their actions, their interactions with other characters, the ways they pursue what they so desperately want.


Every character has a wish-song.  They just sing them in different ways.


In There Will Be Blood, Daniel Plainview “sings” his desperate wish for financial success in a silent opening sequence in which he mines first for silver and then for oil against impossible odds.

 
In The Godfather, Vito Corleone “sings” his hopes for a different life for his son Michael:  “I always thought that when it was your time, that you would be the one to hold the strings. Senator Corleone, Governor Corleone, something.”
 
In Black Swan, the main character “sings” her desire for perfection by destroying her white swan veneer in pursuit of the black swan underneath.
 
Even a ridiculous character like Zoolander gets a powerful wish song:  The Center For Kids Who Can’t Read Good And Wanna Learn To Do Other Stuff Good Too.   
 
When you know your character’s wish song, you know their expectations, their dreams, their hopes, the tangible and intangible things they are pursuing.
 
That means you not only have an opportunity to dramatize their pursuit of these things, but you also have the chance to make it hurt when you take them away.

So take a moment to think about your character’s wish song.


What would they be singing if they could sing it?  And how can they sing it in your movie, through the choices they make in every scene?

Saturday, April 6, 2013

By Dreamworks, "Our Culture"

Intro
At the heart of DreamWorks Animation is the desire to tell great stories and inspire audiences. Our company culture not only encourages employees to create but also to innovate and, ultimately, to have fun!

“...We have transformed over the years from hand-drawn animation to computer-generated films to being a leader in 3D entertainment. Our strategy has remained the same: to produce great stories that are creatively driven and technologically state-of-the-art. In pursuit of this goal I’m proud to say that what defines DreamWorks Animation more than anything else is the dedication and the expertise of our people.”
– Jeffrey Katzenberg


Classes
DreamWorks Animation continues to push the boundaries both creatively and technologically. To do this, we’ve created educational programs that help DreamWorkers develop existing skills and learn new ones. Classes and workshops include figure drawing, cinematography, storytelling, sculpture and more  

Dreamtalks
As we continue to strive to be at the forefront of the animation and film industry, we invite top entertainment leaders to share their experiences and thoughts. DreamTalks, a Q&A series hosted by CEO Jeffrey Katzenberg, has featured guests such as Steven Spielberg, James Cameron, George Lucas, and Pete Docter from Pixar. 

Moonshine
DreamWorks Animation celebrates the remarkable talent of our artists. We’ve recently released our first personal art publication, Moonshine. Conceived as an opportunity to highlight the breath of artistic talent at the studio, this one-of-a-kind publication showcases personal artwork from 50 visual development artists.

Campus
To match our creative culture, the DreamWorks Animation campus provides a comfortable and inspirational working environment. Water fountains, flowing streams and fishponds filled with koi decorate the studio. DreamWorkers can play pool in the game room, have a ping pong match outside, and visit the campus doctor or nutritionist located on-site. 

Perks
To strengthen company morale, our studio finds new ways to celebrate and acknowledge our employees. Every day DreamWorkers enjoy a free breakfast and lunch at the campus commissaries. We also provide weekly movie screenings, daily fitness classes on campus, guest lectures, art galleries and more.   

Annual Events
Every year, DreamWorkers look forward to participating in special events such as the Annual Poker Tournament, Ping Pong Tournament, our home-grown Art Festival, DreamCon, Halloween Costume Contest and Holiday Bazaar. In addition, Departmental Milestone parties, special food trucks, and mid-day ice cream breaks call special attention to our hard-working employees.  

Film Days
To celebrate our films and company milestones, DreamWorks Animation screens of each of our films for all employees and their families. CEO Jeffrey Katzenberg commemorates each film’s release with a toast, and employees enjoy themed lunches, prizes and activities for the whole day. 

Groups
At its core, DreamWorks Animation celebrates the unique personalities of our employees. We support a diverse group of employee interests on campus including the DreamWorks Triathlon Team, sports teams, volunteer groups, film club and more. 

The fairy said to us, MoonAngel is he, who collects the lost loves and keeps them to the full moon so that they come back to the lonely hearts when they look at it. Wouldn't it be amazing if we could transform our creative patterns, therefore our financial booming with state of the art, one on one pick ups and put the boot, once and for all, deep into the art and technology of filmmaking worlwide? Stay tuned for our discovery!

By Dreamworks, The Production Process!

http://www.dreamworksanimation.com

Meet Toothless, from How to Train Your Dragon.
He, and his world, were created by a team of artists using a delicate marriage between creativity and technology. Every detail, every leaf, tree, blade of grass, rock and cloud; every shadow and shaft of light; every thread of clothing and lock of hair (or fur), was imagined and brought to life by our creative teams over the four years or so that it takes to complete an animated film. So, how did we do it?


Script
Great films begin with great concepts. Some of our ideas are completely original, while some are inspired by a wide variety of sources, including children's books and comic strips. Once we've settled on an idea, the first step is to write a script. The page you see here is from an iconic scene in Kung Fu Panda 2. 

Storyboards
 Once a script page is ready, we give it to our storyboard artists. Imagining how the words will translate into actions and pictures, they make a series of sketches, a kind of comic book, to tell the story and bring it to life. Once the directors and producer approve, the drawings are digitally photographed and strung together to create what we call a story reel (imagine a flip book that lets you see how the drawings flow together). We combine that with temporary music, sound effects and dialogue, and work with the movie in this form for about 18 months.

Visual Development
 Once the story reel is underway, our visual development department begins to plan the look of the film, developing the style, tone, color and overall artistic approach to each and every sequence. Everything has to be designed, from the major characters to the smallest of props. Thousands of drawings, paintings, blueprints, sculptures and models later, our development artists have designed a fantasy world and characters to tell the story.

Stereo 3D 1
Starting with the release of Monsters versus Aliens in 2009, all feature films at DWA are produced in stereoscopic 3D. The groundbreaking experience this new visual format provides has been compared to the advent of color and then sound in cinema history. With these advanced technologies came the possibility to elevate our movie-making journey into the future and beyond. 

Stereo 3D 2
The stereoscopic filmmaking process requires changes to the traditional methods of CGI film-making, introducing exiting new technical and creative opportunities. Integrated into all aspects of the DWA pipeline from the development of story and visual style to layout to the final render, the stereoscopic process translates the creative vision of the director into an immersive visual environment. The stereoscopic process at DWA enables artists to tell stories in creative new ways through the interaction of the camera with our characters and the space around them, further engaging the audience. The studio continues to push the boundaries of stereoscopic filmmaking through the development of new technologies and techniques. 

Casting
Our storyboards are drawn, our characters and sets are designed, so now we need to find voices for our characters and start recording their lines. Casting in animation is unlike casting for live action movies. Since we create the physical characters on the computer first, we're much more concerned with what an actor sounds like than how he or she looks. In other words, we cast with our ears, not our eyes. We record the actors before we start animating. We usually videotape the actors performing their roles to help provide reference for the next phases of production. 

Modeling & Rigging
Using production designs culled down from hundreds of drawings, modelers will construct a digital model, sort of a clay model inside the computer. The modelers start with this wire frame sculpture that we call an armature, that breaks down our design into workable geometry and allows us to rig the figure, which will give the animator the ability to move our 3-D figure in whatever way is necessary to get the articulation we want. Once we've set up the armature, we can begin to add basic surfaces. It is this simplified "puppet in a box" or digital marionette that we use in our next step. 

Modeling
Modelers create the "physical" objects in the virtual world of our movies. Modeling artists digitally sculpt the characters and environments in our films by collaborating with the Art department to realize design concepts as tangible 3D forms. The modelers start with this wire frame sculpture that we call an armature, that breaks down our design into workable geometry and allows us to rig the figure, which will give the animator the ability to move our 3-D figure in whatever way is necessary to get the articulation we want. 

Rigging
After modeling and before animation comes the rigging process. Character TDs, also known as "riggers", evaluate the CG "statue" coming from the modeling department and determine how this character must move, where the bones, muscle and fat would be under their skin and how realistic or "cartoony" their actions must be in the film. Joints and various mathematical operations are then employed throughout the body, face, hair and clothing of the character to make it bend and deform like a living creature. Finally, rigging works with animation to design and build an extensive set of controls for the character so animation can pose every part of this digital puppet and bring it to life. 

Layout
Layout has two distinct parts: Rough Layout and Final Layout. In Rough Layout, artists interpret and recreate the hand drawn 2D storyboard panels in a 3D CG environment. In doing so, these artists determine the initial 3D camera placement and motion along with the first pass of character blocking and staging. Working with rough versions of the characters lighting, effects, and environments, Rough Layout creates the cinematography for the film. Once the Rough Layout has been approved by the Director, the Final Layout artists take the shots and replace the rough characters and environments with the final approved assets and provide the set dressing. This allows the Character Animators to add final performances to the shots and all remaining production processes to start. Once the shots have been animated, Final Layout applies any additional camera polishing and tweaks to account for the new performances added by the Character Animators. 

Character Animation
Once the sequence is working well in layout, the animators start bringing the characters to life in the computer. They articulate the thousands of controls that were created during the character-rigging phase to bring each character to life and to synchronize them to the voice performances. Now the characters really look like themselves, but not quite. Remember, this is just the animation; the scene isn't quite finished yet. 

Surfacing
 Coming out of modeling, characters, props and environments are flat and grey. The surfacing artists add the colors and textures to these elements, making surfaces look smooth and shiny like glass, bumpy and gritty like dirt, fuzzy and soft like wool, etc. Sometimes characters need to be customized for a specific shot, such as being made to look dripping wet or covered in mud. The surfacing department may also be called to groom hairstyles into place, grow fields of grass, or paint footprints into a snowbank. After each environment is setdressed, surfacing artists work closely with lighting to develop the final look of assets in the film.

Effects
After the camera moves have been set and the characters have been animated, the next step is effects. In a live-action film, it's easy to photograph things like leaves blowing in the wind, waves at the beach or even footprints in the sand. In computer animation, these simple things are all designed and animated by the effects artists. In other words, if it's not acting, but it moves, it's an effect. 

Lighting
Lighting artists utilize the computer to "paint" with light, bringing the final color, look, and illumination to the film. Lighting is the first time we get to see animation, surfaces, grass, trees, water, crowds and effects all working together. Lighting does this by creating illumination for the scene. It creates the mood and atmosphere to support the story. Lighting leads the viewers' eye to the critical elements of the frame so that the audience is looking exactly when and where the storyteller wants them to look. 

Sound FX 1
SOUND DESIGN
Sound designers create and record sound effects, ambience and foley to create the textures and layers of sound that enrich the story. Foley artists create sound effects that are specific to each movie, such as footsteps, clothes rustling, doors opening/closing, glass breaking, etc. 


Sound FX 2
MUSIC SCORING
The composer writes the music that heightens and enhances the story beats of the movie. The music helps the audience follow the action and emotional moments within the story.


Final Mix
ECHO
The dialogue, music and sound effects are assembled on the sound mixing stage. Audio levels, equalization, perspective and treatments (echo, TV or radio sound, public access delay) are added as tracks and mixed into the final version of the movie.  


As you can imagine, there are plenty of creative elements absorbed in their website, even though narration foreshadows lots of surprises for our stuff. Enjoy!